There’s been quite a bit of talk about the nature of sequels, and whether or not having a new game in a franchise every year or so is detrimental to the quality of the series. We’ve seen it happen in various forms with games like Mega Man, Street Fighter, Call of Duty, Assassin’s Creed, and Guitar Hero (where too many sequels and spinoffs at the height of its popularity wore players out and put GH on ice in just five years). In some cases, the opposite is also true, where too large a gap between sequels can hurt a series’ popularity. The latter case almost happened with a game I’m about to review for the inaugural Review a Great Game Day, but Nintendo, as one might expect, hit this one out of the ballpark.
(You can read the rest of the review at my blog, Player 1's Diary.)